<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1459</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	12/7/99 9:11:46 PM Pacific Standard Time<BR>
From:	owner-traveller-digest@lists.imagiconline.com (Traveller-digest)<BR>
Sender:	owner-traveller-digest@lists.imagiconline.com<BR>
Reply-to:	traveller@lists.imagiconline.com<BR>
To:	traveller-digest@lists.imagiconline.com<BR>
</FONT><FONT  SIZE=3 PTSIZE=10><BR>
</FONT><FONT  SIZE=3 PTSIZE=10><BR>
Traveller-digest    Wednesday, December 8 1999    Volume 1999 : Number 1459<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: OT/Flamebait: Starship Troopers revisited<BR>
Re: Space Above and Beyond<BR>
Re: Vrooms in outer space<BR>
Re: Traveller-digest V1999 #1457<BR>
Re: OT/Flamebait: Starship Troopers revisited<BR>
Re: GT Nobles (Re: Question)<BR>
Re: GT: Nobles wish list<BR>
Re: Star Trek<BR>
Re: GT Nobles<BR>
Re : GT:Nobles Want List (was Re: Question)<BR>
Re: Question<BR>
Re: Question<BR>
Re: (Almost) Tidally Locked Worlds<BR>
Re: OT/Flamebait: Starship Troopers revisited<BR>
Re: GT Nobles (Re: Question)<BR>
Re: Have A Go Heroes<BR>
Re: Space Above and Beyond<BR>
Re: (Almost) Tidally Locked Worlds<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Tue, 07 Dec 1999 20:44:41 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: OT/Flamebait: Starship Troopers revisited<BR>
<BR>
>Because they always take just enough redshirts with them to draw fire.<BR>
<BR>
Red shirts to draw fire... that reminds me of another fictional hero who<BR>
had someone with a red shirt to draw fire...<BR>
<BR>
Batman, dresses in black and dark gray to blend in with the shadows...<BR>
then dresses his sidekick in bright primary colours. I think you may <BR>
have found the explanation. :)<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 07 Dec 1999 20:46:25 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Space Above and Beyond<BR>
<BR>
At 04:04 PM 1999 12 07 -0500, you wrote:<BR>
><BR>
>Traveller-digest     Tuesday, December 7 1999     Volume 1999 : Number 1454<BR>
><BR>
><BR>
><BR>
>(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
>All rights reserved.<BR>
><BR>
>The following topics are covered in this digest:<BR>
><BR>
>I thought Court Martial only happened when you lost a ship.  Even then you<BR>
>could be acquitted.<BR>
<BR>
A court-martial is a military court, a trial held for *any* transgression<BR>
of military law, be it the unwarranted destruction of the planet Gamma<BR>
Reticuli VII or being drunk on duty. The series JAG has one in just about<BR>
every episode.<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 07 Dec 1999 20:53:27 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Vrooms in outer space<BR>
<BR>
>That's an entirely different notion than space combat scenes on film and<BR>
>television. Silence doesn't add to the drama of space combat, just like cars<BR>
>that just sit there after they crash into a bus don't add drama to a high<BR>
>speed car chase.<BR>
<BR>
This is in the same line as hearing the General Lee (the car on the Dukes<BR>
of Hazzard) squeal its tires on dirt roads -- it's an acoustic cue for the<BR>
audience. (Probably so was Steve McQueen upshifting the gears on his car<BR>
in the chase scene in Bullitt -- 16 times.)<BR>
<BR>
<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 07 Dec 1999 20:57:05 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Traveller-digest V1999 #1457<BR>
<BR>
>It won't take real space travel, just a really good movie to <BR>
>change public perception.  Face it, spaceships didn't bank in<BR>
>space or go "whoosh" until AFTER "Star Wars". <BR>
<BR>
Not true. There is a distinct "whoosh" sound as the Enterprise<BR>
zips by the screen in the opening credits of the original Star<BR>
Trek series.<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 07 Dec 1999 22:57:05 -0500<BR>
From: Juliean Galak <jg42@cornell.edu><BR>
Subject: Re: OT/Flamebait: Starship Troopers revisited<BR>
<BR>
At 08:44 PM 12/7/99 -0700, you wrote:<BR>
> >Because they always take just enough redshirts with them to draw fire.<BR>
>Batman, dresses in black and dark gray to blend in with the shadows...<BR>
>then dresses his sidekick in bright primary colours. I think you may<BR>
>have found the explanation. :)<BR>
<BR>
Notice how he was all black except for the big bright yellow logo in the <BR>
middle of his chest?  This is for a reason - it encourages bad guys to <BR>
shoot at his chest, where he has body armor, instead of at his head where <BR>
all he has is a rubber mask.....<BR>
<BR>
           -- Juliean Galak (a.k.a. Falcon)<BR>
<BR>
- --<BR>
jg42@cornell.edu        "I do not agree with a word you say, but I will<BR>
                          defend to the death your right to say it."<BR>
                                              -- Francois Marie Voltaire<BR>
#include <disclaimer.h> "Imagination is more important than knowledge"<BR>
                          			     -- Albert Einstein<BR>
for PGP public-key and<BR>
more quotes, http://gerfalcon.tzo.com/plan.htm<BR>
WWW Page: http://gerfalcon.tzo.com/                <BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 22:58:15 -0500<BR>
From: "Swordy \(Colin Michael\)" <swordworlder@clinic.net><BR>
Subject: Re: GT Nobles (Re: Question)<BR>
<BR>
Dragon #69 (Feb '83), "Relief For Traveller Nobility", by Paul M. Crabaugh.<BR>
Quite good.  See, another good reason to get the CD... that reminds me,<BR>
what's the URL for Amazon.com?<BR>
<BR>
- -Crusty<BR>
<BR>
- ----- Original Message -----<BR>
From: "Jesse DeGraff" <jdegraff@pacbell.net><BR>
> (that possible?  don't remember...) on Social Standing.  Luckily, along<BR>
came<BR>
> a little article in Dragon, I think, that had actual benefits for<BR>
Nobility,<BR>
> and my now widely dispersed game group still uses it to this day in the<BR>
form<BR>
> of very ratty photocopies that are now in vinyl slipcovered pages.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 07 Dec 1999 23:00:56 -0500<BR>
From: Christopher Thrash <thrash@io.com><BR>
Subject: Re: GT: Nobles wish list<BR>
<BR>
At 02:18 PM 12/7/99 -0500, you wrote:<BR>
>Date: Tue, 7 Dec 1999 12:16:42 -0600<BR>
>From: Loren Wiseman <lkw@io.com><BR>
>Subject: Question<BR>
><BR>
>The question has come up in house WRT GT Nobles: What does the fanbase want<BR>
>to see. How much should e devoted to life at the Imperial court? What<BR>
burning <BR>
>questions (about nobles) need to be addressed? <BR>
<BR>
In addition to all the great comments so far (I especially liked Jon<BR>
Zeigler's list -- hear, hear!):<BR>
<BR>
Top Suggestion: Combine GT: Nobles and GT: Diplomacy/Espionage into a<BR>
single, larger volume (144+ pages). Call it "GT: Intrigue" or some such:<BR>
all the high-touch (and sometimes high-tech) means of manipulating friends<BR>
and enemies alike to do your bidding, and obtaining the information it<BR>
takes to do so. Cf. Poul Anderson's Dominic Flandry books -- now *there's*<BR>
a Nobles campaign!<BR>
<BR>
Other ideas:<BR>
<BR>
(1) Gentlemen and Gentlewomen -- the near-nobility: business tychoons,<BR>
high-ranking officials that don't rate titles, military officers. How do<BR>
they rate in the Imperium? What is their relationship with the nobility?<BR>
<BR>
(2) Noble Orders (cf. Supplement 11, p. 35) -- how many are there? what are<BR>
they? what function(s) do they serve (social, political, military,<BR>
subversive)? <BR>
<BR>
(3) Nobles' and Gentlemen's Clubs (cf. _Flashing Blades_ by FGU, pp.<BR>
34-36)-- social organizations for the nobility and nearly-nobility. How<BR>
does one join? rise through the organization? what assets are available for<BR>
members?<BR>
<BR>
(4) The Traveller's Aid Society -- the most famous and widespread<BR>
gentleman's club in the Imperium. Organization, history, assets, economics,<BR>
dirty secrets, you name it.<BR>
<BR>
(5) Imperial Courts and the Imperial system of law (since I see this as<BR>
pretty much the purview of the nobility). Jurisdiction, jurisprudence on an<BR>
Imperial level, High Crimes and Misdemeanors, manorial rights, etc. Also<BR>
includes "internal" Diplomacy -- diplomatic relations with the member<BR>
worlds of the Imperium.<BR>
<BR>
(6) Code Duello -- or why are all these nobles carrying silver inlaid<BR>
revolvers?<BR>
<BR>
(7) Imperial Bureaucracy! the *real* power in the Imperium, and the natural<BR>
enemy and prey of Nobles. How is the Imperial government structured? what<BR>
are the various ministries, and how do they fight^h^h^h^h^h interact with<BR>
one another? All the weird ministries: Ministry of Justice, Ministry of<BR>
Colonization, the Imperial Monetary Board <fnord>. I see one of the primary<BR>
functions of Imperial nobles is to keep the  Bureaucracy in check, by<BR>
having the power to jump "channels" with impunity and take charge where<BR>
necessary.<BR>
 <BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 20:05:18 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: Star Trek<BR>
<BR>
Brandon wrote:<BR>
Despite opinions to the<BR>
> contrary, Star Fleet is <BR>
> _obviously_ a military organization.<BR>
(which makes their policy of carrying families along<BR>
> assinine)<BR>
<BR>
Not too asinine. After all, they have "seven year<BR>
missions," don't they?<BR>
This is currently a problem for recruiters in the<BR>
military: women's liberation. In the "good old days,"<BR>
men only were in the military, and their wives<BR>
wouldn't have careers other than as mothers, so they<BR>
just follwed their men around to postings to obscure<BR>
and unpleasant places. And despite stories of "Dear<BR>
John" letters, most women did wait faithfully back<BR>
home for their husbands and boyfriends until they<BR>
returned from the wars.<BR>
Women's Lib has changed this. Women have their own<BR>
careers, and so when it comes time for a soldier to be<BR>
re-posted, she says, "hey, this will screw up my<BR>
career," and all too often, either the marriage or the<BR>
military career will end.<BR>
This I think is the real reason they're opening many<BR>
more jobs to women in the military: maybe soldiers<BR>
will become like civilian professions, and often marry<BR>
within their profession. Right now, they're not, so<BR>
much. They're just leaving.<BR>
The military currently has no solution to this.<BR>
However if in the future there is an interstellar<BR>
navy, and they go out for tours of years, I can<BR>
certainly imagine that families will be taken along.<BR>
Yes, they are in greater danger than staying back<BR>
home, but if you are a gunner on deck 223 and your<BR>
wife or husband is an engineer on deck 416, I daresay<BR>
you'll fight damned hard.<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 20:08:10 -0800<BR>
From: "Kiri Aradia Morgan" <tiamat@tsoft.com><BR>
Subject: Re: GT Nobles<BR>
<BR>
>>Maybe it's just me, but Traveller nobility seems to be a rather<BR>
narrowtopic for a 128 page book. And not a very interesting topic at that,<BR>
either.<BR>
>><BR>
>Hear! Hear! Brandon! Yayay!<BR>
>Nobles of the Imperium, yuk! Scum of the Imperium, much better!  Who wants<BR>
to be Princess Leia when you can be Han Solo?<BR>
><BR>
<BR>
Those of us who want to SLEEP with Han Solo.  Guys like that always want<BR>
princesses.  (I've played a lot of noble female PC's, some sexy/dangerous<BR>
like a Bond girl, some Princess Leia-ish... all popular with other PC's and<BR>
NPC's alike.)<BR>
<BR>
BTW, I was so disappointed that Han Solo wasn't Asian.  I'd read the book<BR>
BEFORE the movie came out, and the name made me picture something more along<BR>
the lines of what makes MY black little heart go pitter-pat...  (*beaming<BR>
cause I just got off of IMing with Hiroshi...  who is very much a scoundrel,<BR>
down to the "Born to be Free" tattoo... and the sunglasses that make him<BR>
look like a yakuza... ::sigh:: *)<BR>
<BR>
Kiri =)<BR>
<BR>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<BR>
Kiri Aradia Morgan         93!      Thou Art God...<BR>
tiamat@tsoft.com<BR>
<BR>
"That wickedness weltering around inside of you, inside of everyone, is<BR>
sacred somewhere.  There's<BR>
a deity out here who digs it.  You can respect and love your darkest side,<BR>
disposing of only what is obsolete or impractical.  It's all about giving<BR>
yourself permission."<BR>
                                     -- Jack Darkhand<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 15:08:02 +1100<BR>
From: "Robert O'Connor" <robocon@idx.com.au><BR>
Subject: Re : GT:Nobles Want List (was Re: Question)<BR>
<BR>
This is a great idea for a sourcebook!<BR>
<BR>
Some headings might include :-<BR>
1. History ; Emperor's list ; notable events ; holidays (Emperor's<BR>
birthday, etc.??)<BR>
2. Organisation - description of hierarchy ; minimum requisites for each<BR>
<BR>
'rank??'. Knighted orders.<BR>
3. Precedence - how nobles are appointed, succession, local vs. Imperial<BR>
<BR>
nobility, etc.<BR>
4. Powers, privileges and responsibilities - where does the nobility fit<BR>
<BR>
into the machinery of Imperial government?<BR>
        Legislative (e.g. Moot) ; judicial (?) ; executive/enforcement<BR>
(we have<BR>
books on the Scouts and Starport Authority, and 'Navy' and 'Ground<BR>
Forces' coming).<BR>
Should there be a section on the bureaucracy? (MoC, MoJ, etc.)?<BR>
Codes of conduct (noblesse oblige).<BR>
5. A day in the life of... (the Emperor, a Sector Duke, etc.)<BR>
6. Tweaking suggestions for GMs - e.g. hints and tips for<BR>
Illuminated/Dark Imperia, etc.<BR>
<BR>
I am sorry if I have liberally stolen from previous posters. I guess<BR>
we're all thinking along similar lines...<BR>
<BR>
Robert O'Connor<BR>
Medico, Gamer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 23:37:16 -0500 (EST)<BR>
From: Robert Conley <estar@toolcity.net><BR>
Subject: Re: Question<BR>
<BR>
I would like to see a chapter devoted to a typical subsector and who are<BR>
the nobles, how they govern the subsector for the imperum, how do they<BR>
interconnect, how do the nobles by peerage, by position, by achievement<BR>
all interrelate. How do plantery government interact with the nobility.<BR>
How do subsector laws an requlations get formed.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 23:37:16 -0500 (EST)<BR>
From: Robert Conley <estar@toolcity.net><BR>
Subject: Re: Question<BR>
<BR>
I would like to see a chapter devoted to a typical subsector and who are<BR>
the nobles, how they govern the subsector for the imperum, how do they<BR>
interconnect, how do the nobles by peerage, by position, by achievement<BR>
all interrelate. How do plantery government interact with the nobility.<BR>
How do subsector laws an requlations get formed.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 17:22:46 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: (Almost) Tidally Locked Worlds<BR>
<BR>
In mail you write:<BR>
<BR>
> Hi all.  <BR>
><BR>
> I'm working on a map/write-up for the world Velscur (1110 Egyrn/Trojan<BR>
> Reach, X374379-3 Ni 302 Na F9 VI) and I have some questions. I'm picturing<BR>
> the world as approaching tidal lock, with a rotation period of several<BR>
> decades.  This means the locals have to keep moving to remain in the<BR>
> habitable zone, but they can manage it even with their primitive tech. <BR>
> So... <BR>
><BR>
> 1. How do I calculate temperatures on the surface of such a world?  I<BR>
> tried the formulae in "Grand Survey" for tidally locked worlds (same as in<BR>
> WBH, I believe) but they give me a "cold pole" temp of only -60 degrees<BR>
> Celcius or so, if I'm doing it right.  The formula says maximum cooling<BR>
> due to night-time is (Base+273)  *.15 for this world, giving me something<BR>
> like -50 (assuming a Base mean temp of around 10).  Add the latitude<BR>
> change of about -20 and I've got -70. If the planet's mean temp is 10 or<BR>
> so, I get only -60 for the pole that's spent 50 years in darkness.  What<BR>
> am I missing?<BR>
<BR>
The fact that there *has* to be atmospheric circulation (ie *weather*,<BR>
and some "climate") or else all the atmosphere will wind up in a big<BR>
stack at the middle of darkside, melting away on one side and building<BR>
up on the other as the planet slowly rotates.<BR>
<BR>
Actually, any such figures are going to be a *guess* since we don't<BR>
*have* a planet with anything *close* to those specs to work with. <BR>
<BR>
> 2. I want a mean temp that's low enough that the "twilight band" will be<BR>
> uninhabitable.  Otherwise the inhabitants would just live at the north and<BR>
> south poles.<BR>
<BR>
The north and south poles won't be much different in temp from anyplace<BR>
else along the teminator. But if you make the terminator unihabitable<BR>
what are they going to use for food? You can't grow anything on the<BR>
dark side. <BR>
<BR>
I suppose it'd work if you made only the "hot pole" habitable. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 8 Dec 1999 00:07:04 EST<BR>
From: Sethkimmel@aol.com<BR>
Subject: Re: OT/Flamebait: Starship Troopers revisited<BR>
<BR>
In a message dated 12/6/99 11:13:32 AM Pacific Standard Time, <BR>
yikes@evansville.net writes:<BR>
<BR>
<< They thought that the<BR>
 >future world order in the film was "really pretty reasonable" and "I'd<BR>
 >sure go for that!" (direct quotes).<BR>
 <BR>
 Fortunately, these are the same worthys that will encircle the bugs with<BR>
 automatic weapons and start firing. >><BR>
<BR>
Sounds like my old gaming group. They would go to West Point for PointCon <BR>
(hosted by the cadets). They would regularly kick the crap out of the cadets <BR>
in the microarmor games...:-). It also makes you think that our army is run <BR>
by officers whose first wargame is D+D....:-) Of course, if it were <BR>
Traveller, I would worry less...<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 21:05:24 -0800<BR>
From: "Jason T. Barnabas" <cybernaut@netzero.net><BR>
Subject: Re: GT Nobles (Re: Question)<BR>
<BR>
Loren Wiseman <lkw@io.com> asked:<BR>
> > >The question has come up in house WRT GT Nobles:<BR>
> > >What does the fanbase want to see. One suggestion<BR>
> > >is to do a collection of PCs (a la GURPS Wizards or<BR>
> > >GURPS Warriors), but I find this unsatisfactory<BR>
> > >(although any such book will need to give the most<BR>
> > >important Imperial nobles as PCs). How much should<BR>
> > >be devoted to life at the Imperial court? What burning<BR>
> > >questions (about nobles) need to be addressed?<BR>
<BR>
Brandon Cope <copeab@hotmail.com> quipped:<BR>
> > Maybe it's just me, but Traveller nobility seems to be<BR>
> > a rather narrow topic for a 128 page book. And not a<BR>
> > very interesting topic at that, either.<BR>
<BR>
Luther Martin <tml@ksarul.com> replied:<BR>
> In the Traveller universe, nobles run everything. Because<BR>
> of this, I assume that the ambitions of nobles will provide<BR>
> the motivation for lots of interesting adventures. Giving a<BR>
> detailed background for these guys will make the<BR>
> adventures more interesting and meaningful. Knowing<BR>
> the power structure of the Imperial nobility, for example,<BR>
> will immediately bring to mind lots of interesting plots.<BR>
> What is the relationship between these guys and the<BR>
> megacorporations? What deep dark secrets are<BR>
> generally known only to the nobility? How much political<BR>
> manuevering is there within the nobility? How dirty does<BR>
> it get? Is there an accepted code governing what type of<BR>
> actions are acceptable and which are not? Do these<BR>
> guys take an active role in government? In particular,<BR>
> detailing the nobles in a known area, say the Spinward<BR>
> Marches, would add more depth to the setting.<BR>
<BR>
Jason Barnabas <cybernaut@netzero.net> added:<BR>
<BR>
Each Noble is a potential Patron, so something else that<BR>
might be very useful would be to add some "missions"<BR>
that they might be interested in hiring PC's to handle.<BR>
<BR>
These "Patron Encounters" could help to acquaint the<BR>
PCs with some of the background information that they<BR>
would have no other way of learning.<BR>
- --<BR>
Jason<BR>
___________________________________________<BR>
    The rules have changed...  Get paid to surf the web.<BR>
http://www.alladvantage.com/home.asp?refid=BMM-972<BR>
Please tell them BMM-972 if they ask who recruited you.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
__________________________________________<BR>
NetZero - Defenders of the Free World<BR>
Get your FREE Internet Access and Email at<BR>
http://www.netzero.net/download/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 21:05:39 -0800<BR>
From: "Jason T. Barnabas" <cybernaut@netzero.net><BR>
Subject: Re: Have A Go Heroes<BR>
<BR>
Carlos Alos-Ferrer <carlos.alos-ferrer@univie.ac.at><BR>
<BR>
<BR>
> > OK, so this isn't the usual patron encounter but might be fun to add<BR>
> > a bit of color or to raise ethical issues in your role playing.  The<BR>
> > reason it is a little 'odd' and doesn't give the referee the usual<BR>
> > "here's all the facts" is because, contrary to what the Readers'<BR>
> > Digest may say, life isn't like that and this incident was inspired<BR>
> > by real life.<BR>
><BR>
> Great idea. My take at it (also inspired by real life...) will not<BR>
> raise any ethical issue, but will certainly exasperate any<BR>
> action-addict PC...<BR>
<BR>
Okay, let's add in a little ethical issue to make it really spicy.<BR>
This is also based upon a Real World(tm) case.<BR>
<BR>
Let's say that if they get the Planetary Pass, they must waive<BR>
some of thier rights as an Imperial Citizen in order to use it.<BR>
What's more, if they use it to recieve the payment from the<BR>
Patron, its use can be used to show that they waived thier<BR>
rights and they cannot reclaim them if anything goes wrong<BR>
with the encounter and they must seek legal remedies<BR>
against the Patron.<BR>
<BR>
> Your Passport, Please!<BR>
><BR>
> by Carlos Alos-Ferrer<BR>
><BR>
> The PCs have just landed without problems in an Imperial world, well<BR>
> below Average Stellar technology. The only oddity of this world is<BR>
> that they have their own native language with its own set of<BR>
> characters. Part of the population can't speak Galanglic, and still<BR>
> another part can speak but not read it (think of people who speak<BR>
> japanese but understand no kanji). After contacting a patron by<BR>
> phone or similar, they agree that an initial pre-payment<BR>
> will be delivered to them by local post so that it gets registered.<BR>
><BR>
> They receive the communication that the money is waiting for them to<BR>
> pick it at a local office and get there. Quite naturally, the clerk -<BR>
> who speaks galanglic with difficulty - asks them to identify<BR>
> themselves. When the PCs wave their Imperial ID cards, the clerk<BR>
> refuses to acknowledge them. "I can't read that," he says, "and if<BR>
> you are foreigners you must present your Planetary Pass to pick this<BR>
> up."<BR>
><BR>
> When the PCs ask what the Planetary Pass is. The clerk explains that<BR>
> it is the document that authorizes you to travel inside the world if<BR>
> you are a foreigner. Of course Imperial citizens do not *need* to<BR>
> have it (only non-Imperial ones), but still, without Planetary Pass,<BR>
> you can not pick this up.<BR>
><BR>
> 1. The PCs just give up and contact the patron. The patron will<BR>
> reconsider the assignment, since his "trusted" team gave up in the<BR>
> face of such a minor difficulty. Besides, the patron cannot reclaim<BR>
> the money. It will go back to him only after two months.<BR>
><BR>
> 2. The PCs try to argue that since they do not need to have a<BR>
> Planetary Pass, it is ridiculous to have a regulation forcing them to<BR>
> use it. The clerk answers that they cannot expect that he recognizes<BR>
> an ID card he cannot understand.<BR>
><BR>
> 3. The PCs try to get to the clerk's boss. He simply confirms the<BR>
> clerk's view and explains that he cannot change the regulations.<BR>
><BR>
> 4. The PCs ask how can they get a Planetary Pass. They are directed<BR>
> to the Ministry of Foreign Affairs, where a clerk calmly explains<BR>
> them, as if they were ignorant children, that they do not need one<BR>
> since they are imperial citizens. Still, one can be done, but it will<BR>
> take several months as a message to perform routine checks on the<BR>
> PCs identity is sent to the subsector capital.<BR>
><BR>
> 5. The PCs try to get a Certified Translator to make an authorized<BR>
> translation of their IDs, and they find it is expensive, but finally<BR>
> the clerk accepts it.<BR>
><BR>
> 6. The PCs discover that, astoundingly, they can authorize a local to<BR>
> pick the money up in their name by simply signing the Communication<BR>
> and writing the local's name. Then all they have to do is to find a<BR>
> cooperative local.<BR>
<BR>
- --<BR>
Jason<BR>
___________________________________________<BR>
    The rules have changed...  Get paid to surf the web.<BR>
http://www.alladvantage.com/home.asp?refid=BMM-972<BR>
Please tell them BMM-972 if they ask who recruited you.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
__________________________________________<BR>
NetZero - Defenders of the Free World<BR>
Get your FREE Internet Access and Email at<BR>
http://www.netzero.net/download/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 21:05:43 -0800<BR>
From: "Jason T. Barnabas" <cybernaut@netzero.net><BR>
Subject: Re: Space Above and Beyond<BR>
<BR>
Eric Henry <ehenry@newberlin.org> wrote:<BR>
<BR>
<BR>
> I am unaware of _any_ video of ships going through a wormhole, carriers or<BR>
> fighters.  But if large ships can do it there seems to be no reason why<BR>
> other ships, including fighters, can't do it.<BR>
<BR>
Unless of course they are less than 100 Td.  :-)<BR>
- --<BR>
Jason<BR>
___________________________________________<BR>
    The rules have changed...  Get paid to surf the web.<BR>
http://www.alladvantage.com/home.asp?refid=BMM-972<BR>
Please tell them BMM-972 if they ask who recruited you.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
__________________________________________<BR>
NetZero - Defenders of the Free World<BR>
Get your FREE Internet Access and Email at<BR>
http://www.netzero.net/download/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 21:05:48 -0800<BR>
From: "Jason T. Barnabas" <cybernaut@netzero.net><BR>
Subject: Re: (Almost) Tidally Locked Worlds<BR>
<BR>
Charles Collin <charles@hebb.psych.mcgill.ca> wrote:<BR>
> I'm working on a map/write-up for the world Velscur (1110 Egyrn/Trojan<BR>
> Reach, X374379-3 Ni 302 Na F9 VI) and I have some questions. I'm picturing<BR>
> the world as approaching tidal lock, with a rotation period of several<BR>
> decades.  This means the locals have to keep moving to remain in the<BR>
> habitable zone, but they can manage it even with their primitive tech.<BR>
> So...<BR>
<BR>
This world would have a circumferance of 12,637 to<BR>
17,692 km.  If the period were only 20 years, they would<BR>
only have to travel at an average of just over 2 km per<BR>
day to stay comfortable.  Shoot, mice could do that and<BR>
still have time to cause trouble.  This should be a snap<BR>
for a nomadic people.  If the period is actually 50 years<BR>
as indicated below, they would only have to cover  0.220<BR>
to 0.308 km per day.<BR>
<BR>
> 1. How do I calculate temperatures on the surface of such a world?  I<BR>
> tried the formulae in "Grand Survey" for tidally locked worlds (same as in<BR>
> WBH, I believe) but they give me a "cold pole" temp of only -60 degrees<BR>
> Celcius or so, if I'm doing it right.  The formula says maximum cooling<BR>
> due to night-time is (Base+273)  *.15 for this world, giving me something<BR>
> like -50 (assuming a Base mean temp of around 10).  Add the latitude<BR>
> change of about -20 and I've got -70. If the planet's mean temp is 10 or<BR>
> so, I get only -60 for the pole that's spent 50 years in darkness.  What<BR>
> am I missing?<BR>
<BR>
My guess, and it's only a guess, because I do not have<BR>
the "Grand Survey" text in front of me is that you have<BR>
mis-read the case.  If you are subtracting the result of the<BR>
formula from the base temperature, then I don't see how<BR>
you came up with your figures.  If the formula you quoted<BR>
above is actually the night side temperature (which<BR>
seems more logical to me), the you are way off.  If your<BR>
base is 10 and the formula is (Base + 273) x 0.15, then<BR>
the result is 283 x 0.15 = 4.245 Kelvin.  That's over<BR>
269 degrees below zero on Mr. Celsius's scale.<BR>
<BR>
<BR>
> 2. I want a mean temp that's low enough that the "twilight band" will be<BR>
> uninhabitable.  Otherwise the inhabitants would just live at the north and<BR>
> south poles.  What's a good distance for this from an F9 VI?  Can I assume<BR>
> that the planet's mean temp will be found at the twilight band in general?<BR>
> Something tells me there's going to be a sinusoidal relationship that I'm<BR>
> missing...<BR>
<BR>
___________________________________________<BR>
I suspect that 10 degrees is too high.  Earth's average<BR>
temperature is only 15.  People can survive at<BR>
temperatures that are very low or very high, perhaps -25<BR>
to 50 degrees C.  However; most of us are most<BR>
comfortable at 20-22.<BR>
<BR>
Earth has an average temp of 288.15 K (15 degrees C).<BR>
If you know the output of a F9 VI in comparison to Sol, the<BR>
formula you need is:<BR>
        R ^ 2 * 288.15 = (Base + 273.15)<BR>
where   R is the radius of the orbit of the planet in<BR>
            question in AU's<BR>
        Base is the average temperature of the planet in<BR>
            degrees C<BR>
<BR>
Or put another way, R = sqrt((Base + 273.15) / 288.15).<BR>
- --<BR>
Jason<BR>
___________________________________________<BR>
    The rules have changed...  Get paid to surf the web.<BR>
http://www.alladvantage.com/home.asp?refid=BMM-972<BR>
Please tell them BMM-972 if they ask who recruited you.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
__________________________________________<BR>
NetZero - Defenders of the Free World<BR>
Get your FREE Internet Access and Email at<BR>
http://www.netzero.net/download/index.html<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1459<BR>
***********************************<BR>
<BR>
To unsubscribe to Traveller-Digest, send the command:<BR>
<BR>
unsubscribe traveller-digest<BR>
<BR>
in the body of a message to "traveller-request@lists.imagiconline.com".<BR>
If you want to subscribe something other than the account the mail is<BR>
coming from, such as a local redistribution list, then append that<BR>
address to the "subscribe" command; for example, to subscribe<BR>
"local-traveller":<BR>
<BR>
subscribe traveller-digest local-traveller@your.domain.net<BR>
<BR>
A non-digest (direct mail) version of this list is also available; to<BR>
subscribe to that instead, replace all instances of "traveller-digest"<BR>
in the commands above with "traveller".<BR>
<BR>
Multi-Player Games Network http://www.mpgn.com<BR>
</XMP></FONT><FONT  COLOR="#0f0f0f" BACK="#fffffe" SIZE=3 PTSIZE=10><BR>
<BR>
----------------------- Headers --------------------------------<BR>
Return-Path: <owner-traveller@lists.imagiconline.com><BR>
Received: from  rly-yh04.mx.aol.com (rly-yh04.mail.aol.com [172.18.147.36]) by air-yh05.mail.aol.com (vx) with ESMTP; Wed, 08 Dec 1999 00:11:46 1900<BR>
Received: from  lists.imagiconline.com (lists.imagiconline.com [204.85.32.11]) by rly-yh04.mx.aol.com (v66.4) with ESMTP; Wed, 08 Dec 1999 00:11:32 -0500<BR>
Received: from localhost (daemon@localhost)<BR>
	by lists.imagiconline.com (8.9.3/8.9.2) with SMTP id AAA22125;<BR>
	Wed, 8 Dec 1999 00:09:34 -0500 (EST)<BR>
	(envelope-from owner-traveller@lists.imagiconline.com)<BR>
Received: by lists.imagiconline.com (bulk_mailer v1.12); Wed, 8 Dec 1999 00:09:06 -0500<BR>
Received: (from majordom@localhost)<BR>
	by lists.imagiconline.com (8.9.3/8.9.2) id AAA22036<BR>
	for traveller-digest-outgoing; Wed, 8 Dec 1999 00:09:06 -0500 (EST)<BR>
	(envelope-from owner-traveller-digest@lists.imagiconline.com)<BR>
Date: Wed, 8 Dec 1999 00:09:06 -0500 (EST)<BR>
Message-Id: <199912080509.AAA22036@lists.imagiconline.com><BR>
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)<BR>
To: traveller-digest@lists.imagiconline.com<BR>
Subject: Traveller-digest V1999 #1459<BR>
Reply-To: traveller@lists.imagiconline.com<BR>
Sender: owner-traveller-digest@lists.imagiconline.com<BR>
<BR>
</HTML>
